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is these any way to use eclipse-ldt to replace ce edittor ?

 
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ablonevn
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PostPosted: Mon Jan 14, 2013 4:03 am    Post subject: is these any way to use eclipse-ldt to replace ce edittor ? Reply with quote

Does any one known this this possible or impossible ?
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Dark Byte
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PostPosted: Mon Jan 14, 2013 4:31 am    Post subject: Reply with quote

Don't know why not, develop your script in there and then load the script with ce (or just copy/paste)

If you mean automatically code completion for the ce classes, perhaps for 6.2 if you first teach it all the functions, but 6.3 will be a lot harder for something like that due to the classes.

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ablonevn
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PostPosted: Wed Jan 16, 2013 12:55 am    Post subject: Reply with quote

Dark Byte wrote:
Don't know why not, develop your script in there and then load the script with ce (or just copy/paste)

If you mean automatically code completion for the ce classes, perhaps for 6.2 if you first teach it all the functions, but 6.3 will be a lot harder for something like that due to the classes.

uhn, no, auto completion is only one of them, i just love eclipse or every thing started with "eclipse" Very Happy, the most important thing is its debug ability, so, if these is a way to replace its runtime enviroment with yours CE then it is the best Very Happy. i think this is possible, just because your ce "inherited" from lua project, so what ever lua has, then ce has it too.
PS: i had seen the new class in your svn, if no thing special, then just add your document api named "CheatEngine Enviroment" to it Very Happy
Code:

http://wiki.eclipse.org/Koneki/LDT/User_Area/Available_Execution_Environments#Adding_an_Execution_Environment_to_this_page

for Interpreter
Code:

http://wiki.eclipse.org/Koneki/LDT/Developer_Area/User_Guides/User_Guide_0.9#Managing_Interpreters


while searching google i found that can be use ldt as server side debugger. if a run following code inside lua Interpreter then i can use ldt debugger:
Code:

require ('debugger')('127.0.0.1','10000','luaidekey');
dofile "E:\\CESVN\\lua\\test.lua"


but when i'm run that command in thelua script editor. CE suspended it self, after run "require ('debugger')('127.0.0.1','10000','luaidekey');" do you know why ?
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