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Cheat Engine on Windows 8

 
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Shot-Gun
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Joined: 10 Nov 2012
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PostPosted: Sat Nov 10, 2012 8:43 am    Post subject: Cheat Engine on Windows 8 Reply with quote

Is there a way to make Cheat Engine work with Windows 8 games, like Taptiles, Mahjong, Solitaire, Minesweeper, etc?
They are from Metro Interface.

I did everything, but can't make Cheat Engine work with these games.

Thanks!


Edit:

I'm using the latest version (6.2) and the system is x64.
Core i7 CPU.
Even the speed hack doesn't work.
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Dark Byte
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PostPosted: Sat Nov 10, 2012 9:28 am    Post subject: Reply with quote

I don't have windows 8 so can't really help. But what are the errors you get?
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Shot-Gun
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PostPosted: Sat Nov 10, 2012 9:44 am    Post subject: Reply with quote

Ok, I will report some erros that wasn't happening on Windows 7 x64.

- Speed Hack doesn't work, it shows a message that it can't inject because of unknown error or because it get more than 10 seconds. This error occur when I'm trying to start the speed hack on any Windows 8 App on Metro Interface.
- Can't load up plug-ins, Cheat Engine crash when you try to Add
New.
- Sometimes it just doesn't start, I have to try two or three times to load Cheat Engine.
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e-pepillo
How do I cheat?
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PostPosted: Tue Dec 11, 2012 11:59 am    Post subject: Cheat Engine y Utorrent Reply with quote

He observado que Cheat Engine 6.2 no funciona correctamente en Win8 x64 bits cierra la aplicación Utorrent.
¿Conoceis alguna solución para que funcione?
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DaSpamer
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PostPosted: Thu Dec 13, 2012 12:43 am    Post subject: Reply with quote

Dark Byte wrote:
I don't have windows 8 so can't really help. But what are the errors you get?

teamviewer or something to access my pc will help you out fixing it up?

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SteveAndrew
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Joined: 02 Sep 2012
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PostPosted: Thu Dec 13, 2012 12:45 am    Post subject: Reply with quote

I've had success with speed hack in games that it worked on before in Windows 7, but yes it doesn't work on Windows 8 store apps. (Also DaSpamer said speed hack doesn't work on flash player in Windows 8, it worked before for flash? lol I never tried it [I'm not much a speed hacker])

Anyway CE works fine for me on Windows 8 and I haven't noticed too much difference with how it works than Windows 7. (Have not experienced the problems some of you are having with CE just straight up not working)

While playing around with some Windows 8 App store games, I used the VEH debugger and was able to script this free 64-bit Win 8 Store game called "Radiant" (A space shooter [not that great a game but was a good test])

Infinite Ships:
Code:

[enable]

Radiant.exe+898A2:
db 90 90 90 90 90 90

[disable]

Radiant.exe+898A2:
dec [rcx+d8]


Give Cash $9,999,999 and keep it there (So you can buy all upgrades straight away after having the money for only just 1)

This was my first time I scripted a 64-bit game, and I see how the jumps are different I was wondering about that.

when doing a 'jmp SomeWhere'

It makes a 6 byte 'jmp qword ptr [JumpToHere]' which I haven't seen before.

It then puts that 8 pointer 'JumpToHere' where it jumps to immediately following this inserted jump instruction.

So it takes up 14 bytes to make that long jump on 64-bit, and you still nop like normally. Very Happy

Code:

[enable]
alloc(GiveCash,64)
label(CashRet)

GiveCash:
mov eax,98967f //$9,999,999
mov [rcx+e8],eax
mov edx,[rbx+a8]
mov rcx,[rdi+78]
jmp CashRet

Radiant.exe+8DB16:
jmp GiveCash //(6 byte jump) jmp qword ptr [+6]
//puts qword here immediately following jump:
//then nop last two bytes of 'mov rcx,[rdi+78]' after that:
db 90 90
CashRet:

[disable]

Radiant.exe+8DB16:
sub [rcx+e8],eax
mov edx,[rbx+a8]
mov rcx,[rdi+78]

dealloc(GiveCash)

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Dark Byte
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PostPosted: Thu Dec 13, 2012 4:58 am    Post subject: Reply with quote

Jumps aren't that different in 64-bit (they are in fact completly unchanged and oblivious to 64-bit addresses)

The problem with jmp is that is still only able to jump a relative 32-bit distance, and in 64-bit this isn't always the case.

this 14 byte jump is one of my own contraptions to deal with situations where the user has entered an invalid destination address, and instead of just bitchslapping the user saying it's not valid I make it build a construction so the final effect is what he wanted. (jump to that address)

To make it not do this big jump the allocated memory must be allocated within a 32-bit region of the origin address. To do that, use the 3th parameter for alloc, preferred region.

alloc(GiveCash,64, Radiant.exe)

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bun00b
How do I cheat?
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Joined: 03 Mar 2013
Posts: 1
Location: België

PostPosted: Sun Mar 03, 2013 2:54 pm    Post subject: Reply with quote

Tried on Robotek, totally worked. Surprised

Don't even have to use *8, just write what number you are looking for. Simple as pi. Cool

You can change Stat points (or whatever they're called), exp, exp earned right after battle, power, in-game hp (yours, your droids' and shield's, enemy and his droids' and shield's). Pretty much anything but Multiplayer score, although the #1 guy does have an impossible score. Evil or Very Mad

You can also hack Xbox games, like I did with Jetpack Joyride. Money hack, thos slot machine coins etc. I got achievements because and only realised afterwards that I cheated on my Xbox gamerscore. Twisted Evil

So it is possible, but not on all games, I have experienced. Could've also been just me though. Lame
Have fun Razz



Robotek.jpg
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Here's my robotek example.
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Robotek.jpg



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Screitor
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Location: Venezuela

PostPosted: Mon Mar 04, 2013 2:31 am    Post subject: Re: Cheat Engine y Utorrent Reply with quote

e-pepillo wrote:
He observado que Cheat Engine 6.2 no funciona correctamente en Win8 x64 bits cierra la aplicación Utorrent.
¿Conoceis alguna solución para que funcione?


¿Se cierra al coger el proceso o al arrancar el programa?

Si es lo primero, ¿para qué coño quieres administrar la memoria del uTorrent? XD

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