Posted: Fri Nov 02, 2012 2:14 pm Post subject: Freezing values using registered symbols
Hi there, I appreciate the help...
I'm trying to freeze values of addresses that I've tagged using registersymbol. The freeze methods seem to require use of memoryrecord-related objects. So, without building a new freeze timer function, how do I freeze the registered symbols? Here's some iterations I've tried without success. The registered symbol here is "birdx." By the way, this will be used "on the fly" during game play to freeze and unfreeze the player's position-- cool for various violations of gravity and physics...
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
Posted: Fri Nov 02, 2012 2:26 pm Post subject:
You should add the address with that registeredsymbol to the addresslist and just freeze that. (with lua code)
Addresses in ce's addresslist are strings, so a registeredsymbol is no problem
To get a memoryrecord you first get the addresslist object, then you find the cheat entry. Either by name, id, or enumerating through the list and checking the address. (or when you added it with lua it returned the memrec object)
And then call memoryrecord_freeze() on that memoryrecord object _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum