Posted: Sat Sep 29, 2012 10:04 pm Post subject: Protecting my Trainer from Thieves?
I have a few kids who like to steal my scripts.
What they do is:
Search for a part of my trainer that is in my script using String scan in CE (for example if I was using D3D and they searched "Wallhack" they could find my script)
Open the address up in the memory viewer and copy my lua script
I tried to do loadstring, but it didn't help much. And I couldn't find a good free lua obfuscator.
Any other ways?
Of course, I don't need extremely crazy security because I know that my script will never be 100% secure, however I would like something that is noob-proof.
Isn't it much just to replace all 'wallhack' with 439zxmke2dsf for example?
I had the same thing... but with the if/else w/ password.. _________________
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Joined: 09 May 2003 Posts: 25262 Location: The netherlands
Posted: Sun Sep 30, 2012 3:32 am Post subject:
You might have luck with preparsed lua code. (that's a lua script that has been converted into bytecode that the luainterpreter understands, but is not plain text)
But not sure if the publicly provided default tools to create that code will work with ce as some of the headers are modified (e.g a 4 byte value set might be a 8 byte value set) _________________
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