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Enable speedhack while key is down

 
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Dark Byte
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PostPosted: Thu Jun 16, 2011 5:53 am    Post subject: Enable speedhack while key is down Reply with quote

The following script will set the speedhack speed to 10 as long as the A key is pressed, else to 1

This implementation only supports 1 such hotkey at a time (guess why)
Code:

lastSpeed=1;

function checkKeys(timer)
  if (isKeyPressed(VK_A)) then
    if lastspeed ~= 10 then
      speedhack_setSpeed(10)
      lastSpeed=10
    end
  else
    if lastspeed ~= 1 then
      speedhack_setSpeed(1)
      lastSpeed=1
    end
  end

end

t=createTimer(nil)
timer_setInterval(t, 100)
timer_onTimer(t, checkKeys)
timer_setEnabled(t, true)


when you want it disabled, just destroy or disable timer f

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GH*master
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PostPosted: Sun Jun 19, 2011 11:29 pm    Post subject: Reply with quote

I would recommend this example:
Code:

speed = 1.0

function IncSpeed(hotkey)
   speed = speed + 1
   speedhack_setSpeed(speed)
end
 
function DecSpeed(hotkey)
   speed = speed - 1
   speedhack_setSpeed(speed) 
end

function ResetSpeed(hotkey)
   speed = 1.0
   speedhack_setSpeed(1.0)
end


function SetHotKey(func, hotkey)
   local objectHotKey =  createHotkey(func, hotkey)
   generichotkey_setKeys(objectHotKey, hotkey)
   generichotkey_onHotkey(objectHotKey, func)
end

 
function onOpenProcess(processid)
   SetHotKey(IncSpeed, VK_F2)
   SetHotKey(DecSpeed, VK_F3)
   SetHotKey(ResetSpeed, VK_F4)
end
 
local aalist = getAutoAttachList()
stringlist_add(aalist, "UT3.exe")
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paupav
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PostPosted: Sun Jul 17, 2011 1:35 pm    Post subject: Reply with quote

I have to put it in script engine?
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Geri
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PostPosted: Wed Jul 20, 2011 6:43 pm    Post subject: Reply with quote

Yes, in the lua script engine.
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jimmy666
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PostPosted: Sun Jun 10, 2012 5:06 am    Post subject: Reply with quote

GH*master wrote:
I would recommend this example:
Code:

speed = 1.0

function IncSpeed(hotkey)
   speed = speed + 1
   speedhack_setSpeed(speed)
end
 
function DecSpeed(hotkey)
   speed = speed - 1
   speedhack_setSpeed(speed) 
end

function ResetSpeed(hotkey)
   speed = 1.0
   speedhack_setSpeed(1.0)
end


function SetHotKey(func, hotkey)
   local objectHotKey =  createHotkey(func, hotkey)
   generichotkey_setKeys(objectHotKey, hotkey)
   generichotkey_onHotkey(objectHotKey, func)
end

 
function onOpenProcess(processid)
   SetHotKey(IncSpeed, VK_F2)
   SetHotKey(DecSpeed, VK_F3)
   SetHotKey(ResetSpeed, VK_F4)
end
 
local aalist = getAutoAttachList()
stringlist_add(aalist, "UT3.exe")


where to paste this code in CE . i know nothing about LUA .
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Dark Byte
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PostPosted: Sun Jun 10, 2012 10:05 am    Post subject: Reply with quote

when the process is open press ctrl+alt+l (or go to memoryview ->tools->lua engine)
and paste the script in there and click execute

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tukey
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PostPosted: Fri Sep 21, 2012 3:58 am    Post subject: Reply with quote

Can you tell me How to directly generate a trainer with the code by GH*master?
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CodeKiller
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PostPosted: Thu Sep 27, 2012 12:39 am    Post subject: Reply with quote

It's not design for that...
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Truglio
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PostPosted: Fri Aug 28, 2015 7:34 pm    Post subject: speedhack Reply with quote

HELP!!!!!!!! I need serious help with the speedhack! I'm not sure how to use it and I put the code in the LUA and hit Execute Script and it didn't work! Please someone help me... All I'm trying to do is to get a certain wait time on a game to take shorter! And it always says that the brackets and things are wrong.
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Zanzer
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PostPosted: Fri Aug 28, 2015 9:47 pm    Post subject: Reply with quote

A thread from 2011. Well, thumbs up for at least trying to use the search feature.
Did you attach Cheat Engine to the game?
Why not paste the actual error here.
Otherwise, my help is "copy and paste better next time."
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Rydian
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PostPosted: Sat Aug 29, 2015 2:41 am    Post subject: Re: speedhack Reply with quote

Truglio wrote:
HELP!!!!!!!! I need serious help with the speedhack! I'm not sure how to use it and I put the code in the LUA and hit Execute Script and it didn't work! Please someone help me... All I'm trying to do is to get a certain wait time on a game to take shorter! And it always says that the brackets and things are wrong.
Does the existing speedhack option in Cheat Engine work? The one on the main window.
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Xionanx
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PostPosted: Sat Oct 17, 2015 1:39 pm    Post subject: Take it a step further? Reply with quote

Question: Is it possible to set up speed hack so that it turns on/off automatically based on the game state? (no key press)

Example: In "The Last Remnant" the battles are "slow", so, I want to make a script that detects when a battle starts and then enables the speedhack, when the battle is over, speedhack turns off.

In my mind it sounds like it should be simple enough, but I don't mess with cheat engine often enough to know the ins and outs of everything the tool can do. :p

EDIT: Also fully aware of "Necro" but I think its preferable to having 10 threads on the same subject.

EDIT2: I think I may have figured out how to do this on my own, now its just a matter of finding a good address to use as reference for the battle state.
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Xionanx
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PostPosted: Sun Oct 18, 2015 3:27 am    Post subject: OK, got it "Working" but think it may be a tad bit Reply with quote

So after a day of digging around the forums and discovering how to use pointers in the LUA on 64bit.. and etc etc.. I came up with this:
Code:
lastSpeed=1;
total=0;

function checkBattle(timer)
local BA  // Will be the base address
local EG1  // Will be enemy group 1 address
local EG2  // group 2
local EG3  // etc
local EG4
local EG5
local EG6
local EG7
local EG1hp  // Enemy group 1 HP's
local EG2hp  // Etc...
local EG3hp
local EG4hp
local EG5hp
local EG6hp
local EG7hp
BA=readPointer("TLR.exe+01DCFAA0")+0x90
BA=readPointer(BA)+0x3C
BA=readPointer(BA)+0x301C
EG1=readPointer(BA)+0x1700
EG2=readPointer(BA)+0x19bc
EG3=readPointer(BA)+0x1C78
EG4=readPointer(BA)+0x1F34
EG5=readPointer(BA)+0x21F0
EG6=readPointer(BA)+0x24AC
EG7=readPointer(BA)+0x2768
EG1hp=readInteger(EG1)
EG2hp=readInteger(EG2)
EG3hp=readInteger(EG3)
EG4hp=readInteger(EG4)
EG5hp=readInteger(EG5)
EG6hp=readInteger(EG6)
EG7hp=readInteger(EG7)
total=EG1hp+EG2hp+EG3hp+EG4hp+EG5hp+EG6hp+EG7hp    //  Add HP for all groups together.
  if total ~= 0 then  //  if ANY enemy is still alive, then you are in battle, if they are all dead then HP will = 0
    if lastspeed ~= 4 then
      speedhack_setSpeed(4)
      lastSpeed=4
    end
  else
    if lastspeed ~= 1 then
      speedhack_setSpeed(1)
      lastSpeed=1
    end
  end
end

function writeif255(sender)
  print(total)
end

t=createTimer(nil, false)
timer_setInterval(t, 100)
timer_onTimer(t, writeif255)
timer_onTimer(t, checkBattle)

createHotkey(function () timer_setEnabled(t,true) end, VK_F3)
createHotkey(function () timer_setEnabled(t,false) end, VK_F4)


Now, feel free to give me hints on how to make this less cumbersome looking. I also freely admit to copy/pasting code from others.
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Dark Byte
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PostPosted: Sun Oct 18, 2015 3:43 am    Post subject: Reply with quote

Code:

EG1hp=getAddress("[[[TLR.exe+01DCFAA0]+3c]+301c]+1700")
EG2hp=EG1hp+(1*0x2bc)
EG3hp=EG1hp+(2*0x2bc)
EG4hp=EG1hp+(3*0x2bc)
EG5hp=EG1hp+(4*0x2bc)
EG6hp=EG1hp+(5*0x2bc)
EG7hp=EG1hp+(6*0x2bc)

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Xionanx
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PostPosted: Sun Oct 18, 2015 2:31 pm    Post subject: Reply with quote

I take it that means I don't need the readInteger or pointer portion of the code? I only "skimmed" the main.lua file for about 15 minutes.. and I know just enough lua programming to cobble makeshift junk code together.

I felt like there may be a redundant step or two in there. :p

EDIT: Just tested it on CE 6.4 WIN10 64 BIT.

I get an error message saying: "Error:Failure determining what [[[TLR.exe+01DCFAA0]+3c]+301c]+1700 means"

Which I should have guessed was going to happen since I tried using brackets yesterday and kept getting a "Deprecated" error.. Sad
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