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I need help with a hard game.
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onera
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PostPosted: Wed Aug 01, 2012 6:10 pm    Post subject: I need help with a hard game. Reply with quote

Hey everyone,

I'm playing a hard game called Sakyubasu No Tatakai I, it's kinky, but hard...

I was trying to increase my health, but when I scan the number of my health, then take few hits to decrease it to get different amount and search again with "next scan" nothing appears.

The game is really hard, I've died more than 30 times of the last boss so I need your help with cheating that game. I want to finish it.

Every advice how to do it with the cheat engine will be really appreciated...

Best Regards!
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onera
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PostPosted: Wed Aug 08, 2012 7:27 am    Post subject: Reply with quote

BUMP after 8 days...

Please, can't anyone help me cheat that game, I really want to beat it.
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goat69
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PostPosted: Wed Aug 08, 2012 7:53 pm    Post subject: Reply with quote

When in doubt, Scan unkown initial value, then scan increased\decreased.
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onera
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PostPosted: Thu Aug 09, 2012 10:40 pm    Post subject: Reply with quote

EasSidezz wrote:
When in doubt, Scan unkown initial value, then scan increased\decreased.


Thank you a lot for the reply,

To be honest I Don't know how to do it, but let me tell you what I am doing, I am loading the game. I'm looking at my HP, give first scan in the cheat engine(a lot of options appears), then I am taking some of my own HP, checking the number, writing it in CE and I give next scan, but nothing shows up... If there's other methods that I can cheat the game with that app I'll be really happy hear them.
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onera
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PostPosted: Sat Aug 18, 2012 10:32 am    Post subject: Reply with quote

BUMP after another week.
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[email protected]
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PostPosted: Sat Aug 18, 2012 12:57 pm    Post subject: Reply with quote

Tried myself, no success. Even with the unknown initial value. Try doing the same with different data types(bytes, 2 bytes).
The method to do this is, search for unknown initial value, get hit once search for decreased value get hit again search for decreased value and repeat until you remain with a reasonable number of results.
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Gniarf
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PostPosted: Sun Aug 19, 2012 12:58 am    Post subject: Reply with quote

Soul points are quite easy: just search for displayed_value*8 as a 4byte int. On my system this always had an address that ends in 09c (so use the "last digit" option).

Once you have souls points, edit its address and replace the 09c with 13c and you're on the health...It can have a weird value, but just replace it with desired_health*8.

Unless you're at full health, DO NOT SCAN FOR health. Adobe really had a weird way of implementing their variables: when displayed_health is a round number, the health's address contains displayed_health*8. After you get hit, it contains a pointer to a 8 byte variable that somehow represent your health but I did not understand how. And each time you get hit, that 8 byte variable is relocated (so scanning for it is useless).

Scanning for 8*soul_points works however.
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[email protected]
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PostPosted: Sun Aug 19, 2012 9:22 am    Post subject: Reply with quote

Just got a functioning health hack. Will update when i get a stable solution.
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onera
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PostPosted: Sun Aug 19, 2012 11:41 am    Post subject: Reply with quote

Thanks a lot for the replies guys!

I'm just doing something wrong...

htt[p]://s17.postimage.org/emxu7b259/IMG_19082012_195651.png


Can't I add the address manually?
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[email protected]
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PostPosted: Sun Aug 19, 2012 12:10 pm    Post subject: Reply with quote

onera wrote:
Thanks a lot for the replies guys!

I'm just doing something wrong...

htt[p]://s17.postimage.org/emxu7b259/IMG_19082012_195651.png


Can't I add the address manually?

Doubt the suggestion Gniarf gave will work. The health address varies whenever you even refresh your browser on the same computer, let alone on another. Now i've got it working(unlimited health), but need to find the correlation between the value displayed in ce and the one in the game when the last digit is 1-9.
Here take a look for yourself:w.w.w.sendspace.c.o.m./file/0q6zia.


Last edited by [email protected] on Sun Aug 19, 2012 3:35 pm; edited 2 times in total
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onera
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PostPosted: Sun Aug 19, 2012 12:26 pm    Post subject: Reply with quote

OH, yeah thanks for the video, it's really working you have soul points and higher lvl too...

I can't wait for solution!
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[email protected]
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PostPosted: Sun Aug 19, 2012 3:07 pm    Post subject: Reply with quote

Here you go. Couldn't be bothered to find the link between the value in the game and the huge number in CE. So it will be a little inconvenient. Anyway,
begin a new game and scan for 0 with cheat engine.
You must not get hit by your opponent.
Then kill the first monster, and multiply the number of souls by 8, then kill the monster again and search for the new number of souls multiplied by 8. Then you will only/should have 1 result.
Now if your health ends with a 0 or is full multiply it by 8 and search that.
Change your number of souls to 8000, thus becoming level 11. Then multiply your new health by 8 and search that. Now if you have two results. Go get hit by the monster and see which value becomes larger e.g from 2000 to 3545353. Get the value that has dramatically increased and freeze that and you're done you've got unlimited health and a hell of a lot of souls. Enjoy Smile.
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Gniarf
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PostPosted: Sun Aug 19, 2012 3:21 pm    Post subject: Reply with quote

@[email protected]: Out of curiosity, could you post the last/rightmost 4 digits of your soul point address? Same with health address?
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[email protected]
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PostPosted: Sun Aug 19, 2012 3:31 pm    Post subject: Reply with quote

Health:054C814C
Souls:054C80AC.
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Gniarf
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PostPosted: Sun Aug 19, 2012 5:07 pm    Post subject: Reply with quote

Ok, so the 9C trick doesn't work with flash games. Interesting to note however that 13C - 9C=054C814C - 054C80AC=A0. Looks like flash keeps the same structure layout. That can spare you scanning for health once you have soul pts.


Aside that:
[email protected] wrote:
Couldn't be bothered to find the link between the value in the game and the huge number in CE.

Gniarf wrote:
After you get hit, it contains a pointer to a 8 byte variable that somehow represent your health.

Let's says that your health address is 054C814C and contains 50*8 as a 4byte int. After getting hit, edit [054C814C]+4 (<-you can pasted that in the "add address manually" box) as a 2 byte int to change your health. But yeah, I didn't find the correlation between this 2 byte int and the displayed health - just bigger in CE means bigger ingame.
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