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debugger_onBreakpoint triggers on lua breakpoint

 
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redplug
How do I cheat?
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Joined: 20 Jun 2012
Posts: 9

PostPosted: Tue Jul 24, 2012 8:26 am    Post subject: debugger_onBreakpoint triggers on lua breakpoint Reply with quote

Hi,

i have this code:

Code:
ErrorLoadingWoWBot = true;
WorkaroundTimer = nil;

function debugger_onBreakpoint()
  print('asdasd');
  return false;
end;

function onOpenProcess()
  WorkaroundTimer = createTimer(nil, false);
  timer_setInterval(WorkaroundTimer, 60 * 1000);
  timer_onTimer(WorkaroundTimer, function()
    debug_setBreakpoint('"Wow.exe"+F992D');
    timer_setEnabled(WorkaroundTimer, false);
    print('done');
  end);
  timer_setEnabled(WorkaroundTimer, true);
end;


but the function dose not triggers if the breakpoint is assigned by lua. If i reassing the breakpoint manual the function starts triggering. Why?
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Dark Byte
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Joined: 09 May 2003
Posts: 25262
Location: The netherlands

PostPosted: Tue Jul 24, 2012 10:59 am    Post subject: Reply with quote

Does it do the print at least once?

Add in a check for multiple onOpenProcess calls, as you may be creating multiple workaroundtimer's, but I doubt that is the cause of the problem.

Do you know that it will take one minute before it will set a breakpoint ?

And does the normal windows debgger work, or do you usually require the veh debugger or kernelmode debugger?
use debugProcess(2) for veh, and debugProcess(3) for kernel, else it uses the default option in settings


Also, instead of "return false" do "return 1" if you don't want to break, and "return 0" if you do wish to break

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redplug
How do I cheat?
Reputation: 0

Joined: 20 Jun 2012
Posts: 9

PostPosted: Tue Jul 24, 2012 1:26 pm    Post subject: Reply with quote

so yes i know that it takes one minute. i tryed to debug it. i get it running now but i have to use workarounds.. Sad

Code:
ErrorLoadingWoWBot = true;
OnTimerCreated = false;

function WoWDebuggerBreakpoint()
  return WoWBotOnBreakpoint();
end;

function onOpenProcess(pid)
  debugger_onBreakpoint = nil;
  debugProcess();
  debugger_onBreakpoint = WoWDebuggerBreakpoint;
  TimerDidRun = false;
  if WorkaroundTimer == nil then
    WorkaroundTimer = createTimer(nil, false);
    timer_setInterval(WorkaroundTimer, 1000);
    timer_onTimer(WorkaroundTimer, function()
      if not TimerDidRun then
        debug_setBreakpoint('"Wow.exe"+F992D');
        WoWBotOnOpenProcess(pid);
      end;
      TimerDidRun = true;
    end);
    timer_setEnabled(WorkaroundTimer, true);
  end;
end;

function WoWBotInitialized()
  ErrorLoadingWoWBot = false;
  startWoWBot();
  closeCe();
end;




if startWoWBot == nil then
  loadPlugin('wowbot.dll');
  if ErrorLoadingWoWBot then
    showMessage('Error loading wowbot.dll');
    closeCE();
  end
else
  startWoWBot();
  closeCe();
end


but sometimes the programm hangs in the WoWDebuggerBreakpoint function.
even if i change the function to:

Code:

function WoWDebuggerBreakpoint()
  print('test');
  return 1;
end;


and even if i remove the plugin dll loading stuff.

its crazy..

But for information: it hangs if the breakpoint is called a lot of times.

dont know what debugger i nead. i tryed it with debugProcess(2) but it wont work (it dose noting.) and debugProcess(3) shows me an error.

there is also an other solution for my problem. an injected dll that calls my code at a time... according to this question:

stackoverflow[DOT]com/questions/11635701/check-if-memory-is-readable-or-why-do-it-not-catches-the-exception
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