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Freesa Newbie cheater Reputation: 0
Joined: 05 Feb 2011 Posts: 12
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Posted: Tue Jul 10, 2012 9:01 am Post subject: Create Trainer @CE 6.2? |
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How to do it ? lol...
On the old CE, there was this option:
Bottom->Advanced Options->Create Trainer
can't find it anymore :/ i liked that :/
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Tue Jul 10, 2012 9:58 am Post subject: |
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main window: file->create generic lua trainer script from table
Once you've generated a usable script, just save as .exe
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Freesa Newbie cheater Reputation: 0
Joined: 05 Feb 2011 Posts: 12
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Posted: Tue Jul 10, 2012 10:01 am Post subject: |
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And how to script that?lol..
On the old builder, you could add adress, and make it if u press xxx it gets updated :S
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Tue Jul 10, 2012 10:05 am Post subject: |
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The generator will write the script for you, you just have to give hotkeys to the cheats you wish and then click generate (also give an process and icon)
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Freesa Newbie cheater Reputation: 0
Joined: 05 Feb 2011 Posts: 12
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Posted: Tue Jul 10, 2012 11:31 am Post subject: |
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Eh...
Example.
on the trainer i want an Button that says Multihack.
Under it there should be 3 boxxes to put in HP,Damage,MP where u can enter the things u want
if i press OK, then it should change the 3 values (hp,damage,mp) to the ones i wrote in the boxxes
How to do that oO?...
tried that Design thing, but didnt work
the tutorial i found here is from ce 5.5 -.-
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Tue Jul 10, 2012 4:30 pm Post subject: |
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That wasn't possible in 5.5 (no designer, no buttons)
Anyhow, easiest method is to give all 3 addresses the same hotkey and make it do a "set value"
Then in the designer set for each "Cheat" object the editbox to true
Then when you generate the trainerscript it will set the value of the editbox when the hotkey is pressed
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Freesa Newbie cheater Reputation: 0
Joined: 05 Feb 2011 Posts: 12
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Posted: Wed Jul 11, 2012 4:17 pm Post subject: |
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well
i've made a button now and if i press it the text over it gets red but i wont get teleported..
What do i have to chnge @ the teleport button so the values will change?
if i press Alt+8 (the hotkey i made) the text is red and i get teleported..but if press teleport nothing happens.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Wed Jul 11, 2012 8:17 pm Post subject: |
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Well, if you wish to use an actual button you will have to do some coding manually.
Instead of generating a .exe trainer, just generate a "script only" trainer.
Then close the trainer generator
go to table->cetrainer->edit to go into design mode
Click on the button , go to the events tab, select onClick and click the button with "..." as text.
That will open the editor. Make sure the function does not fall between TRAINERGENERATORSTART and TRAINERGENERATORSTOP
Now look at the autogenerated code by the trainergenerator and look up the hotkey name for your cheat.
it's formated like :memrec0_hotkey0 (numbers can vary)
Then add as code in the ButtonClick function
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memoryrecordhotkey_doHotkey(memrecX_hotkeyX)
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This will cause the hotkey to be simulated when the button is pressed causing the exact same thing to happen as if you pressed the hotkey itself.
Now when everything is setup properly, just save your cheat table as an .exe and it will pop up the final step of the exe trainer maker
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