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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25281 Location: The netherlands
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Posted: Sat May 19, 2012 8:00 pm Post subject: Cheat Engine 6.2 Released |
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http://cheatengine.org/download/d1/CheatEngine62.exe
Fixed the first plugin from not getting activated at restart
Custom types can now do an unknown initial value scan
Fixed the auto assembler highlighter from hiding some text while typing
Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
Fixed global debug from crashing in 64-bit (with dbvm)
Fixed dbvm from not working on several systems (freeze)
Fixed notification when closing and you had some changes
Fixed the rescan of the structure spider not working at all
Fixed several disassembler and assembler instructions
Fixed several plugin-system related bugs
Fixed aobscan for 64-bit
Fixed displaying the registers in 64-bit when using "find what xxx this address"
Fixed the stackview when single stepping through the code
Fixed several lua function, including createhotkey
Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
Added a profiler so you can find function entry points and see how often they are called
Deleting a plugin now calls FreeLibrary on it
Ctrl+enter in the luaengine form now automatically executes the command
Added direct 3d hook functions (can be used to show trainers and menu's inside games)
Plugins settings between the 32 and 64-bit executable are now seperated
Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
Added a new step to the tutorial (step9) showing how to deal with shared code
Made the tutorial translatable as well
Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
Added a groupscan type which you can use to scan for different things in the same block
If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
Custom types now support handling as a floating point value
Added debug register states to the threadview and made the threadview window capable of changing registers
Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
Changed the add/change address window to be more compact and make dealing with offsets easier
Lots of new lua functions
Please report bugs you encounter or ask how to use new features
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The0neThe0nly Expert Cheater Reputation: 0
Joined: 08 Dec 2009 Posts: 119 Location: In a box
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Posted: Sun May 20, 2012 8:08 am Post subject: |
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Quote: | Added direct 3d hook functions (can be used to show trainers and menu's inside games) |
How do I create a trainer menu with d3d inside the game?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25281 Location: The netherlands
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Posted: Sun May 20, 2012 8:22 am Post subject: |
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here is an basic example:
http://forum.cheatengine.org/viewtopic.php?p=5363991#5363991
you can use much better graphics than that if you like though
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The0neThe0nly Expert Cheater Reputation: 0
Joined: 08 Dec 2009 Posts: 119 Location: In a box
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Posted: Sun May 20, 2012 8:34 am Post subject: |
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I see your example, but it will not let me navigate through the menu. I use the up and down keys and it wont let me click into the menu.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25281 Location: The netherlands
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Posted: Sun May 20, 2012 8:41 am Post subject: |
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read what mgr.inz.Player posted, not all games support the keyboard/mouse hook
In those just create a few hotkeys that trigger the events that are usually caused by the keyboard hook
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3107
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Posted: Sun May 20, 2012 12:27 pm Post subject: Re: Cheat Engine 6.2 Released |
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Dark Byte wrote: | a 1GBPs network connection or faster is recommended |
Faster?
Dark Byte wrote: | Added a new trainer type which generates trainer that are a lot smaller in size (tiny) |
What's the tradeoff? If none, this should be the default, shouldn't it?
Anyway, thanks for all the hard work, I highly appreciate it.
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sun May 20, 2012 12:50 pm Post subject: |
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tiny - it is cetrainer file inside small EXE file. You need CheatEngine installed.
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HenryEx Advanced Cheater Reputation: 1
Joined: 18 Dec 2011 Posts: 76
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Posted: Sun May 20, 2012 4:16 pm Post subject: |
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CE 6.2, or rather, the Tutorial crashes on step 5 with VEH debugger.
Using x64 CE and tutorial, go to Step 5 (Code Finder) and attach the VEH debugger to the tutorial. The Tutorial then crashes.
Actually, i just tried again and get varying results now. CE hangs for a while when attaching the VEH debugger to the tutorial now, but nothing crashes. Hitting the Change button doesn't record any instructions, though.
(Also, CE persists in the task manager after X-ing out, i had to terminate the process)
Windows debugger works fine.
Also, is there any way to detach from a process? You can't change some settings like debugger choice when you attached to a program. Currently, i have to restart CE every time for this.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25281 Location: The netherlands
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Posted: Sun May 20, 2012 4:30 pm Post subject: |
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When you target another process the debugger will detach
you can also give the lua command detachIfPossible()
I can't reproduce this problem. Make sure you run as admin and that you don't have anything running that is protecting you from yourself
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Sun May 20, 2012 11:57 pm Post subject: |
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I just want to say congrats on the release, they're always a long time coming.
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STN I post too much Reputation: 42
Joined: 09 Nov 2005 Posts: 2672
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Posted: Mon May 21, 2012 3:43 am Post subject: |
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Much needed fixes...thanks for this release mate. Can't wait to try it out
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DELTA10FY Master Cheater Reputation: 5
Joined: 07 Aug 2009 Posts: 438
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Posted: Mon May 21, 2012 12:32 pm Post subject: Re: Cheat Engine 6.2 Released |
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Hi, I wanted to thank you first CE 6.2
It happens a problem with version 6.2 when scanning with scanner Pointer all goes well but if I try to do a STOP process is not stopped working.
I can not close the Pointer scan.
Tested on Win7 64bit
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25281 Location: The netherlands
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Posted: Mon May 21, 2012 12:55 pm Post subject: |
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Do you click stop before the bar is full or afterwards
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DELTA10FY Master Cheater Reputation: 5
Joined: 07 Aug 2009 Posts: 438
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Posted: Mon May 21, 2012 1:34 pm Post subject: |
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Dark Byte wrote: | Do you click stop before the bar is full or afterwards |
I always let the scan finish but in this case coincided gave me for stopping the process and never stopped.
Following happens:
The process once past the green bar, start looking for pointers if I click stop to end ignored, the process continues as if nothing
Did not happen in 6.1
From there is my question
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon May 21, 2012 2:07 pm Post subject: |
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assembler
SQRTSS xmm0,xmm0 is compiled as SQRTSD xmm0,xmm0
I must use this:
Code: | //sqrtss xmm0,xmm0
db f3 0f 51 c0 |
db f2 0f 51 c0 == sqrtsd xmm0,xmm0
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