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aob scan help

 
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shakib187
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Joined: 24 May 2007
Posts: 215

PostPosted: Wed Apr 25, 2012 5:31 pm    Post subject: aob scan help Reply with quote

Hey guys Im really new to coding, I would really appreciate if someone could give me some help in coding a game I am trying to hack

so my basic code is

[Enable]
label(abcd)
aobscan(OurAddress,?? 00 00 00 ?? 00 00 00 01 00 00 00 02);

OurAddress:
abcd:
push ss
nop

[Disable]
abcd:
push es


This code works but only once the problem is with this aob scan I can scroll down and look for the adress which it is supposed to modify. It always ends with 51A4 but the problem is how do I add in the scan for an adress of XXXX51A4 to select the adress being modified? THe first four values of the game is always different but the 51A4 is always there when I am doing the aob scan and its the value to be edited.

This game has no pointers so the only way to work with it is through aob scans!
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shakib187
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Joined: 24 May 2007
Posts: 215

PostPosted: Sat Apr 28, 2012 1:59 am    Post subject: Reply with quote

bump...=/ seems as if no one has any idea what I am talking about

Let me try to explain again.

How can I make an Aobscan script that will select an address ending with 51A4 from a range of addresses?
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Pingo
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Joined: 12 Jul 2007
Posts: 571

PostPosted: Sat Apr 28, 2012 3:03 am    Post subject: Reply with quote

I still didnt get it. You say the code works so is this the disable part you're talking about?
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Dark Byte
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PostPosted: Sat Apr 28, 2012 6:06 am    Post subject: Reply with quote

increase the aob to scan for
or use lua and memscan scanroutine and use the fastscan parameter to make sure the address ends witrh 51a4

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