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[Tutorial] Cheat Engine STEP 9 v3.1

 
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GRB
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PostPosted: Tue Feb 28, 2012 11:23 am    Post subject: [Tutorial] Cheat Engine STEP 9 v3.1 Reply with quote

Made a video tut about the step 9 in the cheat engine trainer v3.1!

Includes:
Dissect data/structures
Asm
General usage of CE

Enjoy

Link
Video TuT

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SER[G]ANT
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PostPosted: Wed Mar 21, 2012 4:40 pm    Post subject: Reply with quote

There is one interesting thing in this step:
"Alternatively, you can also use this to build a so called "Array of byte" string which you can use to search which will result in a list of all your or the enemies players"
I don't quite understand what it meant. How to do this ?

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PostPosted: Wed Mar 21, 2012 5:07 pm    Post subject: This post has 1 review(s) Reply with quote

let's say that you've found out that the structure is build up as:
pointer: pointer to vtable (always 00478120)
dword: unknown ( random value)
dword: max health ('always' 100 (hex 64)) (just an example)
dword: current health (value between 0 and 100)
dword: Team (1 for friend, 2 for enemy)

Now, if you do an aob scan for "20 81 47 00 ** ** ** ** 64 00 00 00 ** ** ** ** 01 00 00 00" you will find all the player structures of team one

"20 81 47 00 ** ** ** ** 64 00 00 00 ** ** ** ** 02 00 00 00" Will find all the player structures of team 2


"20 81 47 00 ** ** ** ** 64 00 00 00" Finds all the player structures.


And with most compilers, you can also do a 4 byte hex scan for just 00478120 but I recommend setting the fastscan alignment to 16 so the structure start is on a 16 byte alignment (ends with 0)

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SER[G]ANT
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PostPosted: Thu Mar 22, 2012 7:38 am    Post subject: Reply with quote

Thanks for explaining. Heh... I knew about this but I was thinking absolutely of other thing when read it. It's confused me.
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Shizumov
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PostPosted: Tue Jan 22, 2013 3:42 pm    Post subject: Reply with quote

Thanks that help me a lot!
It's greatly helpfull for good understanding!

But if you can minimise a little your screen resolution that can be more easy for reading the tiny letter Wink
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