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Tutorial: Thread Class (SDK r1009, CE 6.2 PreRelease)

 
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GH*master
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PostPosted: Sat Aug 20, 2011 2:58 am    Post subject: Tutorial: Thread Class (SDK r1009, CE 6.2 PreRelease) Reply with quote

Tutorial: Thread Class (SDK r1009, CE 6.2 PreRelease)

Information from CE SDK r1009:

Code:

   Thread Class: (Inheritance: Object)
   createNativeThread(function) :
      Executes the given function in another thread using the systems thread mechanism
      The function returns the Thread class object
      function declaration: function (Thread)

   thread_freeOnTerminate(thread, state) :
      When set to true the thread object will free itself when the function ends (default=true)
      Note: Use this only from inside the thread function as the thread might have already terminated and freed itself when called

   thread_synchronize(thread, function) :
      Called from inside the thread. This wil cause the tread to get the main thread to execute the given function and wait for it to finish.
      Usually for gui access
   function ()

   thread_waitfor(thread) : Waits for the given thread to finish


Tutorial: Thread Class



Code:

  trainerForm = createForm()
  label1 = createLabel(trainerForm)
  progressbar = createProgressBar(trainerForm)
  label2 = createLabel(trainerForm)
  btnExit= createButton(trainerForm)

  control_setCaption(trainerForm, "CaptionDefault")
  control_setCaption(label1, "CaptionDefault")
  control_setCaption(label2, "CaptionDefault")
  control_setCaption(btnExit, "Exit")

  control_setSize(progressbar, 280, 20)

  progressbar_stepBy(progressbar, 1)
  progressbar_setMax(progressbar, 40000)

  function CloseForm(sender)
   form_close(trainerForm)
   trainerForm = nil
  end

  control_onClick(btnExit, CloseForm)

  x = 20
  y = 10
  dy = 20

  control_setPosition(label1, x, y+1*dy)
  control_setPosition(progressbar, x, y+2*dy)
  control_setPosition(label2, x, y+3*dy)
  control_setPosition(btnExit, x + 220, y+10*dy)

  form_centerScreen(trainerForm)

----------Main Part ---------------
  j = 0
  function TestThread1(senderThread)
    for i=1,40000 do
      j = j + 1
      control_setCaption(label1, ' "thread1" have while many times '..j)
       progressbar_setPosition(progressbar, j)
    end
  end

  thread1 = nil
  function TestThread2(senderThread)
    control_setCaption(label2, "Wait...")
    thread_synchronize(senderThread,thread_waitfor(thread1))
    control_setCaption(label2, "Done!")
  end

  thread1 = createNativeThread(TestThread1)
  thread2 = createNativeThread(TestThread2)
---------- End Main Part ---------------
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Dark Byte
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PostPosted: Sat Aug 20, 2011 3:48 am    Post subject: Reply with quote

tip: Generally speaking, do not use gui calls inside threads as most of them are not thread safe. (setCaption and the progressbar are thread safe, but it of course completly destroys any reason for threads as they are automatically synchronized with the main thread)
I recommend making use of global variables and the synchronize variable instead and using a timer to update the screen

Also, thread 1 might have been destroyed by the time thread 2 even gets to execute causing thread_waitfor to crash. To prevent that set FreeOnTerminate to false in the thread which has just been created

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GH*master
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PostPosted: Sat Aug 20, 2011 7:56 am    Post subject: Reply with quote

Ok
Code:

....
 ----------Main Part ---------------
  j = 0
  function onTimer(senderTimer)
     timer_setEnabled(timer, false)
     control_setCaption(label2, "Wait...")
     for i=1,40000 do
       j = j + 1
       control_setCaption(label1, ' "timer" have while many times '..j)
       progressbar_setPosition(progressbar, j)
     end
     control_setCaption(label2, "Done!")
  end

  timer = createTimer(trainerForm)
  timer_setInterval(timer, 1000)
  timer_onTimer(timer, onTimer)
 ---------- End Main Part ---------------
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Dark Byte
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PostPosted: Sat Aug 20, 2011 8:55 am    Post subject: Reply with quote

I was thinking more in the way of:

Code:

  j = 0

  function finished(self)
    --executed from the main thread
    control_setCaption(label2, "Done!")
    timer_setEnabled(timer, false)   
    onTimer(timer) --one last update
  end

  function WorkerThread(self)
     local i=0;
     for i=1,40000 do
       j = j + 1
       sleep(3) --just as example so you see what happens
     end

    thread_synchronize(self, finished)
  end

  function onTimer(senderTimer)
     control_setCaption(label1, ' "timer" have while many times '..j)
     progressbar_setPosition(progressbar, j)
  end

  control_setCaption(label2, "Wait...")
  timer = createTimer(trainerForm)
  timer_setInterval(timer, 100)
  timer_onTimer(timer, onTimer)

  createNativeThread(WorkerThread)

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GH*master
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PostPosted: Sat Aug 20, 2011 12:09 pm    Post subject: Reply with quote

Excellent!
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ablonevn
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PostPosted: Fri Jan 11, 2013 2:35 am    Post subject: Reply with quote

GH*master wrote:
Ok
Code:

....
 ----------Main Part ---------------
  j = 0
  function onTimer(senderTimer)
     timer_setEnabled(timer, false)
     control_setCaption(label2, "Wait...")
     for i=1,40000 do
       j = j + 1
       control_setCaption(label1, ' "timer" have while many times '..j)
       progressbar_setPosition(progressbar, j)
     end
     control_setCaption(label2, "Done!")
  end

  timer = createTimer(trainerForm)
  timer_setInterval(timer, 1000)
  timer_onTimer(timer, onTimer)
 ---------- End Main Part ---------------

uhm, i can not find any example about using shared data between threads in 4r, eg: an example about producer & consumer, could you make one ? please,
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Dark Byte
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PostPosted: Fri Jan 11, 2013 4:38 am    Post subject: Reply with quote

This is such an example
Testthread1 sets the position variable and the timer (that runs in a different thread) reads the position
Anyhow, lua encloses every single variable type in a global critical section, so no thread will ever change any variable at the same time as another one (even if it isn't the same var)

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