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2D 10+ Player Ping Pong Game?

 
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Jorg hi
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PostPosted: Sun Aug 22, 2010 5:57 pm    Post subject: 2D 10+ Player Ping Pong Game? Reply with quote

I'm thinking of making a game thats an online playable version of pingpong.

Example:


Scoring:
Once the ball hits your Lifebar, you lose, and you get disconnected from the gameroom, and a CPU takes your place.

If the ball hits the outline, and your closest to it, you lose 10 hp. Each player gets 50hp. The less hp you have, the weaker & slower your pong is.

System:
The Server Controls everything, so you cannot cheat by using lag methods/speed hack.


Extra:
If there are only 2 people left the ball speed increases by 25% and the CPU's are much more effective in attacking.




Is this good?

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XaLeX
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PostPosted: Sun Aug 22, 2010 6:51 pm    Post subject: Reply with quote

The idea is cool. And doesn't look hard to code, either. Good luck Smile

Just a suggestion: I wouldn't make your pong's speed decrease with hp, or losing 10hp would result in losing them all eventually.
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Fantasy
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PostPosted: Mon Aug 23, 2010 12:19 am    Post subject: Reply with quote

Instead of having the reflector lines and such, you could also make the outline shape change depending on how many players is present ex:

2players: square (original pong)
3players: triangle
4players: full square
5players: pentagon

and so on. Just an idea.
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TROLOLOLOLOLOLOLOLOLOLOLO
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PostPosted: Mon Aug 23, 2010 3:29 pm    Post subject: Reply with quote

Looks interesting, best of luck Jorg :]
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Cryoma
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PostPosted: Wed Sep 01, 2010 11:44 am    Post subject: Reply with quote

Looks like it would be hard to miss the ball.
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Haxory'
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PostPosted: Sun Sep 12, 2010 1:00 pm    Post subject: Reply with quote

I think you'd need a quick connection for a game like this to work, it seems nice tho, gl with it.
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Dark Byte
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PostPosted: Sun Sep 12, 2010 1:32 pm    Post subject: Reply with quote

instead of replacing the player that loses with a cpu it's easier and nicer to just replace it will a wall segment. Making it for other players more tactical to bounce the ball of that wall
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InternetIsSeriousBusiness
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PostPosted: Mon Sep 20, 2010 3:58 pm    Post subject: Reply with quote

Great idea, but I think people will get bored with the game really fast.
What programming language would it be in?

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Cryoma
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PostPosted: Tue Oct 19, 2010 8:22 pm    Post subject: Reply with quote

Something like this, but 10 players online?
http://www.newgrounds.com/portal/view/418309
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