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Space Cadet (Win XP Pinball) Trainer made in VB6

 
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Jesper
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PostPosted: Thu Sep 24, 2009 6:45 am    Post subject: Space Cadet (Win XP Pinball) Trainer made in VB6 Reply with quote

So I have struggled with this for hours and I finally got it working.(Not the trainer itself, reading/writing memory in vb6)

No use posting a picture since it's not much to look at.

It has.. Modify Score, Always use *Skill Shot* and I couldn't make anything with the ball count because for some reason pinball crashes after writing to the address.

*Skill Shot: When you only deploy a little bit up and go out a secret "hole" on the left. So when you use Always use Skill Shot you can use it even when you get Re-Deploy.

Download link: http://up2share.com/view/nnqafec2m
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hcavolsdsadgadsg
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PostPosted: Thu Sep 24, 2009 9:35 am    Post subject: Re: Space Cadet (Win XP Pinball) Trainer made in VB6 Reply with quote

Kuchiki Byakuya wrote:
So I have struggled with this for hours and I finally got it working.(Not the trainer itself, reading/writing memory in vb6)

No use posting a picture since it's not much to look at.

It has.. Modify Score, Always use *Skill Shot* and I couldn't make anything with the ball count because for some reason pinball crashes after writing to the address.

Download link: http://up2share.com/view/nnqafec2m


Pinball uses pointers, if you don't find the pointer, you'll probably be writing to the wrong place every time and making horrible things happen
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Jesper
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PostPosted: Thu Sep 24, 2009 10:07 am    Post subject: Reply with quote

How would I go about reading pointer with ReadProcessMemory?
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isair
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PostPosted: Thu Sep 24, 2009 12:33 pm    Post subject: Reply with quote

read the value of the pointer (4 bytes long for 32-bit OSs), then use that value as the address to read in a second ReadProcessMemory call.
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Jesper
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PostPosted: Thu Sep 24, 2009 2:57 pm    Post subject: Reply with quote

I see. Thank you.
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iPromise
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PostPosted: Thu Dec 31, 2009 1:37 pm    Post subject: Reply with quote

Find your target address, if its static, and if your using example: CE just get the equation it gives you, it gives you most likely GAME + offset, so all you need to then is get your target processes (pinball) base addess, then add it with the offset which gives you your address.
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