View previous topic :: View next topic |
Author |
Message |
&Vage Grandmaster Cheater Supreme Reputation: 0
Joined: 25 Jul 2008 Posts: 1053
|
Posted: Sun Nov 23, 2008 10:33 am Post subject: [Semi-Easy]ReverseMe |
|
|
I was bored =/
Last edited by &Vage on Mon Nov 24, 2008 10:57 am; edited 1 time in total |
|
Back to top |
|
|
GMZorita Grandmaster Cheater Supreme Reputation: 0
Joined: 21 Mar 2007 Posts: 1361
|
|
Back to top |
|
|
smartz993 I post too much Reputation: 2
Joined: 20 Jun 2006 Posts: 2013 Location: USA
|
|
Back to top |
|
|
GMZorita Grandmaster Cheater Supreme Reputation: 0
Joined: 21 Mar 2007 Posts: 1361
|
Posted: Sun Nov 23, 2008 11:21 am Post subject: |
|
|
lol he said thats all I had to do.
Ya right, at least I have my dignity to found stuff by myself, I dont have to go on msn and ask for stuff that I'm not capable of finding.
"Oh did the Mobs structs changed?"
"Oh and what offset is the mobid stored ?"
"Ya the base pointer would be great!"
_________________
Gone
Last edited by GMZorita on Sun Nov 23, 2008 11:27 am; edited 1 time in total |
|
Back to top |
|
|
smartz993 I post too much Reputation: 2
Joined: 20 Jun 2006 Posts: 2013 Location: USA
|
Posted: Sun Nov 23, 2008 11:26 am Post subject: |
|
|
When did I go on MSN and ask for help from anyone?
I hate your stupid assumptions.
GMZorita wrote: |
"Oh did the Mobs structs changed?"
"Oh and what offset is the mobid stored ?"
"Ya the base pointer would be great!"
|
Don't put quotations, as those aren't quotes.
I started playing maple after patches and patches, and asked you if you knew anything about the Mob structure changing, and you told me you would give me the address. I didn't ask for it, I just didn't disagree with your act. Stop bitching.
|
|
Back to top |
|
|
Slugsnack Grandmaster Cheater Supreme Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
|
Posted: Sun Nov 23, 2008 3:49 pm Post subject: |
|
|
interesting method, not too new.. however i haven't seen loop instruction used in a while. there's a good reason for that though. it's horribly inefficient in terms of how many clock cycles it takes to execute. would be quicker to manually use a register as counter and do it that way.
|
|
Back to top |
|
|
&Vage Grandmaster Cheater Supreme Reputation: 0
Joined: 25 Jul 2008 Posts: 1053
|
Posted: Mon Nov 24, 2008 10:58 am Post subject: |
|
|
Uploaded new version . Try it now.
|
|
Back to top |
|
|
GMZorita Grandmaster Cheater Supreme Reputation: 0
Joined: 21 Mar 2007 Posts: 1361
|
Posted: Mon Nov 24, 2008 12:06 pm Post subject: |
|
|
Code: | 00401112 ? 52 PUSH EDX <- 0
00401113 ? 50 PUSH EAX <- EAX=00402096 (reversem.00402096), ASCII "Lose"
00401114 ? 50 PUSH EAX <- EAX=00402096 (reversem.00402096), ASCII "Lose"
00401115 ? 52 PUSH EDX <- 0
00401116 ? 68 23114000 PUSH reversem.00401123
0040111B ? FF35 7C204000 PUSH DWORD PTR DS:[<&user32.MessageBoxA>>; user32.MessageBoxA
00401121 ? C3 RETN
|
lol i liked it.
_________________
Gone |
|
Back to top |
|
|
|