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Auto-Assemble script that won't disable... kinda...

 
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Zhoul
Master Cheater
Reputation: 1

Joined: 19 Sep 2005
Posts: 394

PostPosted: Fri Dec 23, 2005 10:58 pm    Post subject: Auto-Assemble script that won't disable... kinda... Reply with quote

The following Auto-Assemble script, kinda... works...

Explination:
Once added to my CE table, I can click to activate it, but I cannot disable it. When I try, it actually does disable, but the check mark doesn't go away (making it appear enabled).

What simple, stupid, thing have I done wrong or neglected to put in? FYI - this is my first auto-assemble script, and as far as I can tell, the help file isn't telling me why.

I have tried...
- Copy/pasting to a working auto-assemble script that does enable/disable, at which point, I could not disable it again.
- [Enable] [ENABLE] [enable] and all other forms of enable and disable I can think of.
- Sacrificing a chicken after sunset (not yet at sun-rise).

Code:

[enable]

0FFD0E20:
int 3
int 3
cmp ebx, 01000000
jle 0ffd0e30
mov [00010B70], ebx
mov ecx, 009B26A8
ret
int 3
int 3

0056F2C5:
call 0ffd0e22

[disable]

int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3
int 3

0056F2C5:
mov ecx, 009B26A8

Thanks

- Zhoul
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Zhoul
Master Cheater
Reputation: 1

Joined: 19 Sep 2005
Posts: 394

PostPosted: Fri Dec 23, 2005 11:15 pm    Post subject: Reply with quote

Code:

...
...
...
[disable]

int 3
int 3
int 3
...
...
...


Hmmm.... Let's see...

Code:

...
...
...
[DISABLE]

0FFD0E20:
int 3
int 3
int 3
...
...
...


Ahhh, works!
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