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Davethewave Expert Cheater Reputation: 0
Joined: 06 Mar 2005 Posts: 210
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Posted: Mon Aug 29, 2005 1:47 pm Post subject: Symbols? |
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I just noticed these, am I slow or are they a new addition? the "gethealth" "getmana" etc in the memory view. I can't believe I never noticed this.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Mon Aug 29, 2005 1:50 pm Post subject: |
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Kinda new since version 5.0
but you only notice them when the game exports them. (or they come with debug information)
5.1 will go even farther with symbols
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Davethewave Expert Cheater Reputation: 0
Joined: 06 Mar 2005 Posts: 210
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Posted: Mon Aug 29, 2005 1:53 pm Post subject: |
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Awsome, I like this addition. is there a search for symbol command?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Mon Aug 29, 2005 1:55 pm Post subject: |
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yes and no
in ce 5.0: memory view->view->enumerate dll's and symbols and then just browse
5.1 will have a ctrl+f shortcut and allows you to search through that list
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Mon Aug 29, 2005 1:57 pm Post subject: |
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Also, (also in 5.0)
just rightclick the disasembler view and choose goto (or ctrl+g) and type in the symbolname (in 5.0 it's case sensitive)
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Davethewave Expert Cheater Reputation: 0
Joined: 06 Mar 2005 Posts: 210
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Posted: Mon Aug 29, 2005 7:54 pm Post subject: Question/Suggestion |
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ok cool. I was wondering, in the "basic assembler" tutorial you have some examples "sub ebx,eax (ebx=00000005,eax=00000002)" I was wondering how someone can find out what ebx,esi,eax etc equals? I know that once I scan and find a value I can do a find what writes to this address, then I can click the More Information which tells me what EAX,EBX,ECX,EDX,ESI,EDI,ESP,EBP,EIP all equal, but is there another way? I noticed in the Memory view the registers, flags and segment registers are always 0's. Also, would it be possible to add the "More Information" button to the Advanced Options/Code list window so that you don't need to re-search the value once you add the code to the list? Like to the right of Direct "X-Mess" is "OK", then just put "More info" box to the right of "OK"? Let me know if I am making no sense
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Leonidas Advanced Cheater Reputation: 0
Joined: 07 Mar 2005 Posts: 98
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Posted: Tue Aug 30, 2005 12:25 am Post subject: |
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Go to the address of that code in the disassembler and set a breakpoint there. when the game breaks (freezes) the values of the registers there will get updated
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Davethewave Expert Cheater Reputation: 0
Joined: 06 Mar 2005 Posts: 210
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Posted: Tue Aug 30, 2005 1:06 am Post subject: |
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ahh thanks scribly.
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