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Symbols?

 
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Davethewave
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PostPosted: Mon Aug 29, 2005 1:47 pm    Post subject: Symbols? Reply with quote

I just noticed these, am I slow or are they a new addition? the "gethealth" "getmana" etc in the memory view. I can't believe I never noticed this.
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Dark Byte
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PostPosted: Mon Aug 29, 2005 1:50 pm    Post subject: Reply with quote

Kinda new since version 5.0
but you only notice them when the game exports them. (or they come with debug information)

5.1 will go even farther with symbols

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Davethewave
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PostPosted: Mon Aug 29, 2005 1:53 pm    Post subject: Reply with quote

Awsome, I like this addition. is there a search for symbol command?
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Dark Byte
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PostPosted: Mon Aug 29, 2005 1:55 pm    Post subject: Reply with quote

yes and no
in ce 5.0: memory view->view->enumerate dll's and symbols and then just browse

5.1 will have a ctrl+f shortcut and allows you to search through that list

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Dark Byte
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PostPosted: Mon Aug 29, 2005 1:57 pm    Post subject: Reply with quote

Also, (also in 5.0)
just rightclick the disasembler view and choose goto (or ctrl+g) and type in the symbolname (in 5.0 it's case sensitive)

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Davethewave
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PostPosted: Mon Aug 29, 2005 7:54 pm    Post subject: Question/Suggestion Reply with quote

ok cool. I was wondering, in the "basic assembler" tutorial you have some examples "sub ebx,eax (ebx=00000005,eax=00000002)" I was wondering how someone can find out what ebx,esi,eax etc equals? I know that once I scan and find a value I can do a find what writes to this address, then I can click the More Information which tells me what EAX,EBX,ECX,EDX,ESI,EDI,ESP,EBP,EIP all equal, but is there another way? I noticed in the Memory view the registers, flags and segment registers are always 0's. Also, would it be possible to add the "More Information" button to the Advanced Options/Code list window so that you don't need to re-search the value once you add the code to the list? Like to the right of Direct "X-Mess" is "OK", then just put "More info" box to the right of "OK"? Let me know if I am making no sense
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Leonidas
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PostPosted: Tue Aug 30, 2005 12:25 am    Post subject: Reply with quote

Go to the address of that code in the disassembler and set a breakpoint there. when the game breaks (freezes) the values of the registers there will get updated
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Davethewave
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PostPosted: Tue Aug 30, 2005 1:06 am    Post subject: Reply with quote

ahh thanks scribly.
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