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leibnitz Newbie cheater Reputation: 0
Joined: 14 Nov 2004 Posts: 16
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Posted: Sat Dec 04, 2004 8:40 pm Post subject: DBK32.dll error gone now, and... |
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Hey Darkbyte,
Ive been modifing your source for CE Lite 1.0. Before I installed Borland Delphi 2005, I had to install a lot of .NET and misc related software before installing Borland.
Before, when I ran CE Lite it gave me an error in DBK32.dll about the kernel driver not being loaded or something, but CE Lite still worked fine w/ gb. After installing the support files for Borland 2k5, i dont get the error anymore. However, now when I try to hook the gunbound process with CE Lite now, it hooks, but then "Current OpenProcess=" changes to 'E9'. Have any clue about this problem?
Thanks!
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leibnitz Newbie cheater Reputation: 0
Joined: 14 Nov 2004 Posts: 16
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Posted: Sat Dec 04, 2004 9:06 pm Post subject: |
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well now CE Lite is deciding to hook correctly now for some reason... kinda odd.. i guess i have to time it correctly w/ nProtect. Thanks anyway!
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Sat Dec 04, 2004 9:24 pm Post subject: |
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Make sure you run celite before the game starts. unlike the normal Cheat Engine it doesn't look up the original memory in a file but when it gets started it copies the current memory to another spot in memory.
It will only fix itself when you use some key functions like opening the process list.
It compiled under delphi 2005? I thought it was .NET only. I've got to give it a try sometime. (I still use Delphi 7)
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leibnitz Newbie cheater Reputation: 0
Joined: 14 Nov 2004 Posts: 16
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Posted: Sun Dec 05, 2004 9:44 pm Post subject: |
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well I compiled CE Lite with Borland 2k5 and nothing major happened. The compiler noticed a few unused variables, but that is about it. I was unable to compile the normal CE and was unable to resolve the errors. Im very new to Delphi though, so it may take me a while to get used to the language. Im a C++/C/VB person.
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