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DBK32.dll error gone now, and...

 
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leibnitz
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Joined: 14 Nov 2004
Posts: 16

PostPosted: Sat Dec 04, 2004 8:40 pm    Post subject: DBK32.dll error gone now, and... Reply with quote

Hey Darkbyte,

Ive been modifing your source for CE Lite 1.0. Before I installed Borland Delphi 2005, I had to install a lot of .NET and misc related software before installing Borland.

Before, when I ran CE Lite it gave me an error in DBK32.dll about the kernel driver not being loaded or something, but CE Lite still worked fine w/ gb. After installing the support files for Borland 2k5, i dont get the error anymore. However, now when I try to hook the gunbound process with CE Lite now, it hooks, but then "Current OpenProcess=" changes to 'E9'. Have any clue about this problem?

Thanks!
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leibnitz
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Joined: 14 Nov 2004
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PostPosted: Sat Dec 04, 2004 9:06 pm    Post subject: Reply with quote

well now CE Lite is deciding to hook correctly now for some reason... kinda odd.. i guess i have to time it correctly w/ nProtect. Thanks anyway!
Very Happy
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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Sat Dec 04, 2004 9:24 pm    Post subject: Reply with quote

Make sure you run celite before the game starts. unlike the normal Cheat Engine it doesn't look up the original memory in a file but when it gets started it copies the current memory to another spot in memory.

It will only fix itself when you use some key functions like opening the process list.

It compiled under delphi 2005? I thought it was .NET only. I've got to give it a try sometime. (I still use Delphi 7)

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leibnitz
Newbie cheater
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Joined: 14 Nov 2004
Posts: 16

PostPosted: Sun Dec 05, 2004 9:44 pm    Post subject: Reply with quote

well I compiled CE Lite with Borland 2k5 and nothing major happened. The compiler noticed a few unused variables, but that is about it. I was unable to compile the normal CE and was unable to resolve the errors. Im very new to Delphi though, so it may take me a while to get used to the language. Im a C++/C/VB person.
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