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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Fri Nov 03, 2017 6:17 am    Post subject:

tick generate pointermap and then restart the game and find the address again

then tick "compare results with other saved pointermap(s)" , select the pointermap you made earlier and enter/select the old address (This savbes your harddisk and rescan time)

If you wish to increase your scanspeed a LOT but with a chance of missing some pointers, tick "Max diffderent offsets per node" (and maybe change it to 3 or 4)

you can then increase your level and max offset value can be 9999999.

If it is a full object oriented game, you may also go to advanced options, and tick that the first entry must point to a vtable (class instance)
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ReviewPosted: Fri Nov 03, 2017 6:39 am

Good explanation!
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