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Temp
Topic review
Author
Message
Guest123123
Posted: Sun Jan 17, 2016 1:16 pm
Post subject:
thanks i'll give it a go
ParkourPenguin
Posted: Sun Jan 17, 2016 10:10 am
Post subject:
There's
this script
I made a bit ago. I made this in CE 6.4, but it seems to be working just fine for CE 6.5. This tracks the changes to an address using a timer, so if it changes too quickly, it won't get all the changes to it. Breakpoints would've been better but debug_getBreakpointList() was broken in CE 6.4 and I'm not going to go back and fix that script.
Gniarf
Posted: Sun Jan 17, 2016 8:44 am
Post subject:
If you know some assembly, have found the function(s) that writes position and are familiar with printf, you can tweak the "Log FNV1 hashes" hack included in the table here:
http://forum.cheatengine.org/viewtopic.php?p=5509059
Otherwise I guess you can put write breakpoints on x and y position and write a lua script that would redefine debugger_onBreakpoint(), read the position from this function and write it to file.
To find how debugger_onBreakpoint() works, and how to read an address from lua, check main.lua in cheat engine's directory and/or the the forum's search page.
To find how to write to file using lua, use google.
Guest565745756
Posted: Sun Jan 17, 2016 7:57 am
Post subject: Logging values
Hi is there a way to log all values of an address to a text file?
specifically, i want to log two addresses, the x and y coordinates of a character, then use both values to generate a map or route
so if you moved in a straight line, the text file would look like this
12,15
12,16
12,17
12,18
thank you
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